This project takes the concept behind initiatives such as r/place and adapts it into an augmented reality mobile game. The goal here is to draw directly on the walls of the real world.




YEAR
2024
ROLE
UI/UX Designer
Creative Director
SERVICES
UI Design
UX Prototype
Game Designer




Description
Goal
For this application, The main goal was to create a striking graphic identity reflecting the world of graffiti and to develop a gaming system with in-game monetization without disrupting the gaming experience.




About the project
The concept was to graphically translate urban, rebellious aesthetic codes and the world of graffiti. We are approaching visual universes such as Y2K, video games, and retro technology.
About the project
The concept was to graphically translate urban, rebellious aesthetic codes and the world of graffiti. We are approaching visual universes such as Y2K, video games, and retro technology.
This will hide itself!
This project takes the concept behind initiatives such as r/place and adapts it into an augmented reality mobile game. The goal here is to draw directly on the walls of the real world.




YEAR
2024
ROLE
UI/UX Designer
Creative Director
SERVICES
UI Design
UX Prototype
Game Designer




Description
Goal
For this application, The main goal was to create a striking graphic identity reflecting the world of graffiti and to develop a gaming system with in-game monetization without disrupting the gaming experience.




About the project
The concept was to graphically translate urban, rebellious aesthetic codes and the world of graffiti. We are approaching visual universes such as Y2K, video games, and retro technology.
About the project
The concept was to graphically translate urban, rebellious aesthetic codes and the world of graffiti. We are approaching visual universes such as Y2K, video games, and retro technology.
This will hide itself!
This project takes the concept behind initiatives such as r/place and adapts it into an augmented reality mobile game. The goal here is to draw directly on the walls of the real world.




YEAR
2024
ROLE
UI/UX Designer
Creative Director
SERVICES
UI Design
UX Prototype
Game Designer




Description
Goal
For this application, The main goal was to create a striking graphic identity reflecting the world of graffiti and to develop a gaming system with in-game monetization without disrupting the gaming experience.




About the project
The concept was to graphically translate urban, rebellious aesthetic codes and the world of graffiti. We are approaching visual universes such as Y2K, video games, and retro technology.
About the project
The concept was to graphically translate urban, rebellious aesthetic codes and the world of graffiti. We are approaching visual universes such as Y2K, video games, and retro technology.
This will hide itself!